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December 15, 2017

Teens

Teens : Popular Teen Nonfiction

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Popular Nonfiction Books for Teens

 

Hundreds of books are added to the Library's collection each month. Here are the most popular Nonfiction books for teens.

 

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#NotYourPrincess: Voices of Native American Women

#NotYourPrincess: Voices of Native American Women

"Whether looking back to a troubled past or welcoming a hopeful future, the powerful voices of Indigenous women across North America resound in this book. In the same style as the best-selling Dreaming in Indian, #Not Your Princess presents an eclectic collection of poems, essays, interviews, and art that combine to express the experience of being a Native woman. Stories of abuse, humiliation, and stereotyping are countered by the voices of passionate women making themselves heard and demanding change. Sometimes angry, often reflective, but always strong, the women in this book will give teen readers insight into the lives of women who, for so long, have been virtually invisible."--Provided by publisher.


Format: Book
Holds: 5 on 7 copies

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Monster Manual

Monster Manual

This Monster Manual presents a horde of classic Dungeons & Dragons creatures, including dragons, giants, mind flayers, and beholders--a monstrous feast for Dungeon Masters ready to challenge their players and populate their adventures. The monsters contained herein are culled from the D&D game's illustrious history, with easy-to-use game statistics and thrilling stories to feed your imagination.


Format: Book
Holds: 5 on 5 copies

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Fierce: How Competing for Myself Changed Everything

Fierce: How Competing for Myself Changed Everything
Raisman, Aly, 1994-

Honest and heartfelt, frank and funny, Aly's story is enhanced with never-before-published photos, excerpts from the personal journals she's kept since childhood that chronicle memorable moments with her teammates, and hard-won advice for readers striving to rise above challenges, learn to love themselves, and make their own dreams come true.


Format: Book
Holds: 4 on 3 copies

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How to Win Friends and Influence People for Teen Girls

How to Win Friends and Influence People for Teen Girls
Carnegie, Donna Dale


Format: Book
Holds: 4 on 1 copies

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How Dare the Sun Rise: Memoirs of A War Child

How Dare the Sun Rise: Memoirs of A War Child
Uwiringiyimana, Sandra

The author shares the story of her survival of the Gatumba massacre, despite losing her sister, and how after moving to America she found healing through art and activism.


Format: Book
Holds: 4 on 5 copies

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Sachiko: A Nagasaki Bomb Survivor's Story

Sachiko: A Nagasaki Bomb Survivor's Story
Stelson, Caren Barzelay

Tells the story of the atomic bombing of Nagasaki through the eyes of Sachiko Yasui, who was six when the devastation was wrought, describing her experiences in the aftermath of the attack as well as her long journey to find peace.


Format: Book
Holds: 4 on 7 copies

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The Gutsy Girl: Escapades for your Life of Epic Adventure

The Gutsy Girl: Escapades for your Life of Epic Adventure
Paul, Caroline

"Why should girls miss out on the joy of adventure? They can jump off rocks, swing on ropes, and climb trees just as well as boys can. But girls often allow fear to stand in their way. In The Gutsy Girl, author Caroline Paul emboldens girls to seek out a life of exhilaration. Once a young scaredy-cat herself, Caroline decided that fear got in the way of the life she wanted--of excitement, confidence, self-reliance, friendship, and fun. She has since flown planes, rafted big rivers, climbed tall mountains, and fought fires as one of the first female firefighters in San Francisco. In The Gutsy Girl, she shares her greatest escapades as well as those of other girls and women from throughout history, and offers engaging activities such as confidence-building stances, creating a compass, positive self-talk, and using crickets to estimate outside temperatures. Each section includes a place for girls to "journal" their adventures, thus encouraging a new generation to develop a zest for challenges and a healthy relationship to risk. The Gutsy Girl is Lean In for young girls, a book about the glorious things that happen when you unshackle from fear and open up to exhilaration. Fully illustrated and enlivened throughout by bestselling illustrator Wendy MacNaughton's whimsical pen-and-ink drawings"--Provided by publisher.


Format: Book
Holds: 4 on 15 copies

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Tweak: (growing up on Methamphetamines)

Tweak: (growing up on Methamphetamines)
Sheff, Nic

Sheff relates his personal struggle with drugs and alcohol in this poignant and often disturbing memoir. Paul Michael Garcia is the perfect choice for narrator; his stern and entirely believable voice captures the desolation in Sheff's tale. His reading is wonderfully underplayed, and necessarily so. Garcia becomes Sheff, offering a gritty and raw performance that demonstrates just how dire the circumstances surrounding Sheff's existence really were.


Format: Book
Holds: 4 on 2 copies

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A List of Things That Didn't Kill Me: A Memoir

A List of Things That Didn't Kill Me: A Memoir
Schmidt, Jason, 1972-

Jason Schmidt wasn't surprised when he came home one day during his junior year of high school and found his father, Mark, crawling around in a giant pool of blood. Things like that had been happening a lot since Mark had been diagnosed with HIV, three years earlier. Jason's life with Mark was full of secrets--about drugs, crime, and sex. If the straights--people with normal lives--ever found out any of those secrets, the police would come. Jason's home would be torn apart. So the rule, since Jason had been in preschool, was never to tell the straights anything. A List of Things That Didn't Kill Me is a funny, disturbing memoir full of brutal insights and unexpected wit that explores the question: How do you find your moral center in a world that doesn't seem to have one?


Format: Book
Holds: 4 on 15 copies

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Dungeons & Dragons Player's Handbook: Arcane, Divine, and Martial Heroes : Roleplaying Game Core Rules

Dungeons & Dragons Player's Handbook: Arcane, Divine, and Martial Heroes : Roleplaying Game Core Rules
Heinsoo, Rob

"The Player's handbook features the 4th edition game rules, including character creation, combat and adventuring, classes and races, equipment and magic items, skills, feats, powers, and more"--Cover p. [4].


Format: Book
Holds: 3 on 1 copies

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